Monday, 16 May 2016

KAMEN RIDER : BATTRIDE WAR 2

Kamen Rider: Battride War II (仮面ライダーバトライド・ウォーⅡ Kamen Raidā Batoraido Wō Tsū) is a sequel to the 2013 Kamen Rider Series video game Kamen Rider: Battride War, it was announced by Bandai and was released for PlayStation 3 and Wii U on June 26, 2014.[1] It is the second installment of the Battride War series of Kamen Rider Series games.
Unlike the first game which was based on the shows, this game is heavily based on the movies instead. Those movies include Kamen Rider Decade: All Riders vs. Dai-Shocker, Kamen Rider W Forever: A to Z/The Gaia Memories of Fate, and Kamen Rider Wizard in Magic Land.
Transformations that debuted in this game included Gaim Jimber Lemon and Kachidoki Arms, Fourze Fusion States, OOO Burakawani and Super Tatoba Combos, Decade Strongest Complete Form, Den-O Super Climax Form, Wizard Infinity Gold Dragon, Double CycloneJokerGoldXtreme, and Baron Mango Arms. Kamen Riders Eternal, Sorcerer and other movie villains made their appearances too. Wizard Infinity Style and Beast Hyper, whom previously were DLC, now act as a form changes for their normal counterparts.
A limited ‘Sound Edition’ was released simultaneously with the standard edition. It featured more songs than the previous game’s Sound Edition.
A sequel called Kamen Rider: Battride War Genesis was later announced at the 2015 Tokyo Game Show and will feature the characters from Kamen Rider Ghost and Kamen Rider Drive, as there was no Battride War sequel during Kamen Rider Drive's airing in early 2015. The sequel was released in 2016 to celebrate the Kamen Rider franchise's 45th anniversary.


Characters

New Playable Characters

These characters are new to the Battride War series.

Returning Playable Characters

These characters were playable in the first game and may have new forms that weren't accessible before. The Riders' Finisher Forms or Attack-only was renamed as "Strongest Form", and their new (movie-exclusive) forms in this game was named as "Ultimate Form." You can power-up your "Strongest Form" into "Ultimate Form" with new mechanics, the Riders who don't have "Ultimate Form" (and "Strongest Form") acquire a power boost instead. Also, you can choose the "Strongest Form" you want to use in a stage for Fourze and Wizard.
  • Kamen Rider Wizard
    • All Dragon (Strongest Form)
      • Flame Style (default) > Flame Dragon
      • Water Style > Water Dragon
      • Hurricane Style > Hurricane Dragon
      • Land Style > Land Dragon
    • Infinity Style (Strongest Form)
  • Kamen Rider Beast
    • Beast (default)
      • Mantles (special abilities only)
        • Falco
        • Dolphi
        • Buffa
        • Chameleo
    • Beast Hyper (Ultimate Form)
  • Kamen Rider Fourze
    • Base States (default)
    • Elek States
    • Fire States
    • Magnet States
    • Cosmic States (Strongest form)
  • Kamen Rider Meteor
    • Meteor (default)
    • Meteor Storm (Ultimate Form)
  • Kamen Rider OOO
    • Tatoba Combo (default)
    • Limited Full Combos
      • Gatakiriba Combo
      • Lartorartar Combo
      • Sagohzo Combo
      • Shauta Combo
      • Tajadol Combo
      • Putotyra Combo (Strongest Form)
  • Kamen Rider Birth (Akira Date)
    • Birth (default)
    • Birth Day (Ultimate Form)
  • Kamen Rider W (Double)
    • Joker Half: CycloneJoker (default)/HeatJoker/LunaJoker
    • Metal Half: HeatMetal/CycloneMetal/LunaMetal
    • Trigger Half: LunaTrigger/CycloneTrigger/HeatTrigger
    • FangJoker (Separate Character)
    • CycloneJokerXtreme (Strongest Form)
  • Kamen Rider Accel
    • Accel (default)
    • Trial (Ultimate Form)
    • Booster
  • Kamen Rider Decade
    • Base Form (default)
    • Pre-Decade's Primary Heisei Riders' Primary Forms
      • Kuuga Mighty Form
      • Agito Ground Form
      • Ryuki
      • Faiz
      • Blade Ace Form
      • Hibiki Oni Form
      • Kabuto Rider Form
      • Den-O Sword Form
      • Kiva Kiva Form
    • Complete Form (Strongest Form)
  • Kamen Rider Kiva
    • Kiva Form (default)
    • Garulu Form
    • Basshaa Form
    • Dogga Form
    • Emperor Form (Ultimate Form)
  • Kamen Rider Den-O
    • Climax Form (Strongest Form)
      • Sword Form (default)
      • Rod Form
      • Ax Form
      • Gun Form
    • Liner Form (Strongest Form)
  • Kamen Rider Kabuto
    • Masked Form (default, gameplay only)
    • Rider Form (main form to be appeared in menu select and as boss)
    • Hyper Form (Ultimate Form)
  • Kamen Rider Hibiki
    • Oni Form (default)
    • Hibiki Kurenai (Limited)
    • Armed Hibiki (Ultimate Form)
  • Kamen Rider Blade
    • Ace Form (default)
    • Jack Form (Limited)
    • King Form (Ultimate Form)
  • Kamen Rider Faiz
    • Base Form (default)
    • Axel Form (activate Start Up Mode immediately and is Limited)
    • Blaster Form (Ultimate Form)
  • Kamen Rider Ryuki
    • Base Form (default)
    • Ryuki Survive (Ultimate Form)
  • Kamen Rider Agito
    • Ground Form (default)
    • Flame Form
    • Storm Form
    • Burning Form (Limited)
    • Shining Form (Ultimate Form)
  • Kamen Rider Kuuga
    • Mighty Form (default) > Rising Mighty > Amazing Mighty
    • Dragon Form > Rising Dragon
    • Pegasus Form > Rising Pegasus
    • Titan Form > Rising Titan
    • Ultimate Form (Ultimate Form)

New Forms

  • Kamen Rider Wizard
    • Special Rush -> power-up from All Dragon
    • Infinity Dragon (scene vs. Sorcerer only)
      • Infinity Dragon Gold -> power-up from Infinity Style
  • Kamen Rider Fourze
    • Rocket States (Strongest Form)
    • Fusion States
      • Meteor (Ultimate Form) -> power-up from Cosmic States
        • Meteor Nadeshiko (Ultimate Form) -> power-up from Rocket States
  • Kamen Rider OOO
    • Super Tatoba Combo (Ultimate Form)
    • Burakawani Combo
  • Kamen Rider W (Double)
    • CycloneJokerGoldXtreme (Ultimate Form)
  • Kamen Rider Decade
    • Violent Emotion (separate character)
    • Strongest Complete Form (Ultimate Form)
    • Jumbo Formation Complete Form (scene vs. King Dark only)
  • Kamen Rider Den-O
    • Wing Form
    • Super Climax Form (Ultimate Form)

New Bosses

Most of the playable and ally characters will battle against some of their doppelgangers.

Returning Bosses

One of these bosses (save for A.R. Kuuga), except for Albino Joker only appear in special mission mode. Albino Joker appears in other missions, due to the game retelling the events of Missing Ace.

Assist Characters

These characters help the playable Riders in battles. Some of them can be chosen as an Assist Character that can be summoned anytime during the game but are not directly playable.

Returning Allies

New Allies

Minions

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Changes

  • Menu
    • Can customized BGM on certain characters as of Super Climax Heroes Fighting Game.
  • Gameplay
    • Can now select assist characters, either from playable, non-playable allies or no allies.
    • Adds a various.
    • Rider Cancel. performed by pressing X during attacking. The way it works is kinda character specific on each/same forms, with some being more aggressive and some being only good for escaping dangerous situations, like Decade's Attack Ride - Invisible back dodge.
    • Ultimate gauge besides the player character added when player enters the Strongest Form.
    • Some enemies now act as buff/support for the entire map, boosting attack or the defense of enemies or blocking off certain areas
    • Figures can now be leveled up, also, can only be obtained by playing survival.
    • Any special attack can now finish off the boss, not just /\+O. Even ultimate attacks work.
    • Characters gameplay changes:
      • Kuuga
        • A rising uppercut for Mighty and Ultimate Form can be followed with aerial attack.
        • Rising Titan now has Rising Double Calamity Titan on /\+O.
        • Amazing Mighty Form is now playable after Rising Mode's charge attack. Additionally with fiery effects for damage increasing.
        • Ultimate Form's special moves now a bit different
          • Air /\: Rider Kick
          • /\: an X-mark flame punch
            • Press again rising uppercut followed by an overhead punch
          • O: a five times flame punch
            • Press again for four more times
      • Agito
        • Burning Form's /\+O is Burning Bomber.
      • Ryuki
        • Start with bare attacks in Base Form.
          • Hold [] to activate Sword Vent as in Climax Heroes series. Press and hold again to deactivate
        • Survive's new Finisher is now the original Final Vent.
      • Faiz
        • Base/Axel Form's moves alternate finisher is a grounded Crimson Smash, by holding and release [] then followed by /\+O if hits the enemies.
      • Blade
        • Rouze Cards AP costs has been decreased at certain level ups, allow to use card combos more often. Close Up scene on Attack type AP has been added
        • Jack Form's thrust /\ hold follow up is now different (Rising Slash) and capable for aerial move follow-ups. Jack Form's moves in overall are also improved.
        • King Form's air /\ or O is aerial Royal Straight Flush.
      • Hibiki
        • Hibiki Kurenai's moves now a bit different.
        • Armed Hibiki's Specials are now a bit different.
      • Kabuto
        • All forms' moves has been improved.
          • Rider Form
            • Improvement on his Air []: a double aerial kunai slashes to slamming Avalanche Slash.
            • By holding [] you can do a new attack that puts you in Clock Up while in Rider Form.
          • Masked Form /\ shot special can be directed.
        • Has a respective Rider Cancels:
          • Masked Form: Dodge
          • Rider and Hyper Forms: Jump Cancelled
      • Den-O
        • Liner Form is ironically revert to Sword Form after using the final form gauge.
      • Kiva
        • Emperor Form's moves has been improved, such as replaced his Garulu Fever with Bassha Fever, which is good for aerial followups and Final Zanvat Activation then press again for slash (in addition of the last hit close up scene).
      • Decade
        • Added Dodge Teleport back for Rider Cancel.
      • W
        • No additional changes.
      • Accel
        • Base Form's sword boost charge move is now armored on nearby enemies, which damages them.
        • Accel Booster's dodge no longer rolling and has a good speed to easy to dodge enemy's attack.
        • Has a respective Rider Cancels:
          • Base Form and Booster: radial slash
          • Trial: speed-port
      • OOO
        • Tajadol's moves has been improved, such as his new ground [] and /\ or O or /\+O (Prominence Shot), and air dash, while the projectile [] move that was also used as ground moves is now air only.
        • Putotyra can now air dash and has new air /\ or O (Gust (radial dash)).
      • Birth
        • The scene while normal moves cancels into inserting Cell Medal to summon CLAW weapons removed.
      • Fourze
        • No additional changes.
      • Meteor
        • Improvement on his [] attacks.
        • New Palm Fist by holding [] and release.
        • The scene while normal moves cancels into pressing Meteor Galaxy to summon its power removed and it's has more combos.
      • Wizard
        • All forms' moves has been improved.
          • Water Style Bind /\ move follow-up is suplex by holding the button.
          • His magic was slightly modified, as it can now be used faster if done during [] combo.
          • New Strongest Final Form state moves on Infinity Style.
          • New follow-up for Infinity Style O.
          • Wizard's form change scenes are sightly different.
      • Beast
        • All forms' moves has been improved.
          • Base Form gained his Strike End, that can be performed by holding [].
          • Beast Hyper changes
            • No longer jump cancellable in place of Rider Cancel.
            • Special move 1 replacement from anti-air to radial fringe attacks and gun shots.

Voice Actors

The following characters with a name are voiced by their original actors from the shows and movies.
Kamen Rider Gaim
Kamen Rider Wizard
Kamen Rider Fourze
Kamen Rider OOO
Kamen Rider W
Kamen Rider Decade
Kamen Rider Kiva
Kamen Rider Den-O
Kamen Rider Kabuto
Kamen Rider Blade
Kamen Rider 555
Kamen Rider Ryuki
Kamen Rider Agito
Originals

Movie Stages featured

Most of the Kamen Rider movie-inspired stages are featured from:

Songs featured

Several new songs have been confirmed for this game, including:

Opening

Level exclusives

Kamen Rider Kuuga
Kamen Rider Agito
Kamen Rider Ryuki
Kamen Rider 555
Kamen Rider Blade
Kamen Rider Hibiki
Kamen Rider Kabuto
Kamen Rider Den-O
Kamen Rider Kiva
Kamen Rider Decade
Kamen Rider W
Kamen Rider OOO
Kamen Rider Fourze
Kamen Rider Wizard
Kamen Rider Gaim

Gallery

Notes

  • Some of the Rider final forms in the game are ones that were not used in the TV series and movie exclusives.
    • Den-O, whose Super Climax Form from Climax Heroes series was replaced with the original Climax Form in the prequel game, is playable in this game as its Ultimate Form.
    • Decade's Strongest Complete Form is only a re-texture of the original Complete Form with Rising Ultimate Kuuga and Super Climax Form as the cards on his armor. This marks the first time this form is playable in a video game.
  • This game features the first actual appearance of Kiva Emperor Form's Bassha Fever attack, Emperor Aqua Tornado. The finisher had never been used in Kiva's respective TV series or any feature films, video games, crossovers or expanded universe material in the franchise until this game.
  • The appearance of King Dark is a homage to the 40th anniversary of Kamen Rider X (1974), along with the return of Ryo Hayami as Keisuke Jin in Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai.
  • Despite Kamen Rider Eternal's in-game model return, but unlike the A.R. World counterpart from the prequel, the original Eternal (Katsumi) is considered a new character, due to the game being movie based and his original actor returned to voice him in the game.
  • Hibiki and Gaim are the only characters who can use either a horse (in some scenes) or a motorcycle. Tokugawa uses a horse only.
  • There several differences between the movie version:
    • Agito: Project G4: During the climax of Agito's movie part after G4 allied with the three main riders, G4 only fights G3-X. While in the game, G4 also fights Agito, instead of just G3-X, before G4 fights G3-X alone. Also in this game, Agito didn't fight Formica Regia and instead just fought the Formica Pedes army. Unlike in the movie, G3-X didn't open his helmet during his fight with G4. Gills and Formica Eques didn't appear during Agito and G3-X's temporary alliance with G4.
    • Ryuki: Episode Final: Ryuki (as Shinji) wasn't possessed by Ryuga and Knight didn't fight him before seeing a despaired Shiro Kanzaki in the city's mirrors then flies to Yui's place where she dies, until Ryuga follows him and somehow becomes separated from Ryuki as well. In the first part of the game, he only assists Ryuki and leaves. At the end of the scene, Ryuki and Ryuga perform their Final Vent on the ground instead on the top of buildings where Ren and a dead body of Yui Kanzaki are behind Ryuki next to the lower top of the building where Ryuga is. Unlike in the movie, at the end of Ryuki's movie part in the game doesn't have both Ryuki and Knight transform into Survive form into battling a sudden escaped Mirror Monster entering the real world.
    • 555: Paradise Lost: In the movie, Faiz Axel Form defeated the Riotroopers when they rode Gyro Attacker. While in this game, the Riotroopers do not ride their motorcycles.
    • Blade: Missing Ace: Hajime is still the Black Joker Undead, but also as Kamen Rider Chalice and has remained unsealed due to Jashin 14. Leangle, and Garren aren't present, which also counted Shimura still as Albino Joker, but also as Kamen Rider Glaive. Blade King Form defeats Albino Joker who is not in Jashin 14 form. Also Garren and Leangle do not appear to aid Blade as well.
    • Hibiki & The Seven Senki: There are no appearances of Orochi, Todoroki and the Seven Senki movie Riders themselves, as Armed Hibiki finished off an army of Bakeneko in the Edo Period.
    • Kabuto: God Speed Love: In the movie, Kabuto and Gatack vs. Caucasus' battle was in the space station, however in this game, the first battle is in the castle, then in the final battle, it is in space. The stage set was later cancelled by the developers, as it was only a preview from the website and ended up in space only. There's a difference in Kagami (Gatack)'s death at the hand of Caucasus before Kabuto Hyper Form reset time.
      • In the movie, when Kabuto takes the Hyper Zecter from Caucasus after Gatack takes a blow by grabbing Caucasus' leg, then Kabuto throws him outside into space. Kabuto put Kagami's injured body into the space pod and Caucasus somehow appeared in front of the space pod's mirror, breaking its glass, resulting in Kagami's death. During the time reset, Caucasus is kicked into the Worms' Meteor hive.
      • In the game, Kagami (as Gatack)'s death is the result of Caucasus' finisher. Kabuto Hyper Form resets time and kills Caucasus with only a Hyper Kick on the ground. Meaning that Gatack isn't critically injured at all.
    • Den-O: I'm Born!: Zeronos doesn't appear to aid Den-O due to developers only adding his Zero Form, as well as the Cobra, Salamander, and Molech Imagins to aid Gaoh. In the movie's climax scene, Zeronos appears in Vega Form.
    • Kiva: King of the Castle in the Demon World: Arc was defeated by Kiva Emperor Form and 1986 Ixa's single punches without having Kiva and Arc becoming Flight Style and Arc Legend respectively. Also in this game, the 1986 Ixa didn't open his helmet when fighting with Kiva Emperor Form. The 2000s Ixa also didn't fought Rey and didn't fight the last Legendorga.
    • Decade: All Rider vs. Dai-Shocker: Decade transformed into Complete Form Jumbo Formation without attaching to a summoned J and when he is about to finish off King Dark, he uses the standard Final Attack Ride instead of using the Final Kamen Attack Form Ride card (despite that the Decadriver says "Final Kamen Attack Form Ride"). Ironically, the Showa Riders, other pre-Decade Heisei Riders (with Kuuga only appeared in Rising Ultimate), Shadow Moon, and Kamen Rider Double didn't appear in this stage existence.
    • W Forever: A to Z The Gaia Memories of Fate: As Double becomes CycloneJokerGoldXtreme, the stage continues on. Also, after having Eternal defeated, Eternal doesn't blast out his finisher to attack Double, before he performs Golden Xtreme on Eternal without having Philip conversing with Katsumi.
    • OOO Wonderful: The Shogun and 21 Core Medals: Gara's foot soldiers are replaced by Yummies. The way that OOO gains the Orange Core Medals is different and OOO uses Burakawani Combo to fight an army of Yummies, instead of the Nue Yummy. Fourze's presence is skipped due to Gara remaining in his gigantic Dragon form, with the battle stage being in the Edo period. Also, the main Greeeds do not appear to give OOO their Core Medals to battle Gara. Birth didn't support OOO to finish Gara via Breast Cannon as well, instead only by OOO.
    • Fourze: Everyone, Space is Here: Groundain and Skydain remained in their vehicle form. Also, there is no appearance of the Powerdizer.
    • Wizard in Magic Land: Beast didn't help the other Kamen Rider Mages who chose to assist Wizard in the Magic Land city. Instead, he only assists Wizard in the game. Maya, Sorcerer's Phantom form (Drake) and the Thanatos machine activation aren't appeared. Wizard remained in Standard Style in the final part of the movie game, unlike in the original movie where he only transformed into Infinity Style. When Sorcerer is about to be destroyed as the result of Wizard Infinity Dragon's Finish Strike, he does not revert back into his Phantom form.
    • Sengoku Movie Battle: There is no appearance of Kamen Rider Zangetsu, Priestess of Fate (Mai from Alternate Timeline) and Legend Rider Arms, as well as Beast. Also, Wizard and Gaim fought Bujin Gaim Lotus Position without becoming Infinity Dragon Gold and Wizard Arms respectively, but didn't get swallowed, did not obtained the deceased 14 Bujin's power and summons Suika Arms and WizarDragon to get out of Bujin Gaim's tree to defeat him. Also, Wizard himself didn't aid Gaim when fighting Bujin Gaim Lotus Position.
  • Ironically, this game was released nearly 3 weeks before Gaim's summer movie premiered in theaters.
    • Although, Gaim Kiwami Arms would be available 5 days after the movie premieres in theaters.
  • Since Kuuga doesn't have any movies, it is currently unknown what will happen to the stage that centers around Kuuga. He dose have a stage, dubbed as "The Number 4 Unidentified Mysterious Lifeform Again?!" and it was just a standard stage where a Rider fights his clone.
  • Despite being in the main story, Ryugen himself is an NPC, as the screenshot that shows Ryugen as playable earlier has been removed in final release.
    • This is most probably because the developers can't bring Kiwi Arms into this game, due to it's barely used appearance. They also can't make Zangetsu Shin suit as Ryugen's Ultimate Form, due to the game was almost finished and Zangetsu Shin I was only a DLC. This is also the reason of Baron Lemon Energy Arms' absence.
    • However, an unused model of Ryugen transforming into Melon Energy Arms can be found in the game's ROM files.

RyugenMelonEnergyBW2

  • XVII only appeared in background stage as NPC.
  • Yoshimune is only playable in two certain areas.
  • Ironically when Hyper Kabuto activates his Hyper Clock Up, he did not change into that mode, as Hyper Form's Hyper Clock Up Mode was originally meant to appear the Ultimate Form state along with Rising Ultimate Kuuga, but recently scrapped out for unknown reason.
  • Zangetsu Shin I is the only Rider who doesn't have a type of vehicle in the series however, he is given a Sakura Hurricane in the game. Beast can sometimes count however, he has Falco Mantle as a vehicle mode.
  • Kuuga, Faiz and Hibiki are the only Rider's whose movie parts doesn't have a movie boss.
  • Faiz's level is the only one that wasn't based on the film's climax.
  • Followed by Kiva (later Kuuga in the last of his story part) from original Battride War story missions, Den-O, W, OOO, and Fourze has an unique unchanged form during their movie story chapter parts:
    • Den-O remained in Sword Form and unable to Form Changes.
    • W CycloneJokerGoldXtreme remained unlimited during his battle with Eternal in the second round.
    • OOO Burakawani Combo remained unlimited in certain chapter part where he got the Orange Medals from Yoshimune.
    • Fourze remained in Final Form Set 1's Ultimate Form, Meteor Fusion States during his battle with the Kyodain.
  • There is a new mechanic about finisher forms. Now there are 2 kinds of finisher forms: "Strongest Form" and "Ultimate Form". The Rider's "Strongest Form" are the finisher form of BW1 for Riders that now have playable movie-exclusive forms (Den-O, Decade, W, OOO, Fourze, Wizard), and the "Ultimate Form" is those Riders' movie-exclusive forms and other Riders' finisher forms from BW1 (Kuuga, Agito, Ryuki, Faiz, Hibiki, Kabuto and Kiva). Gaim and Baron both have "Ultimate Forms" only (Kachidoki Arms and Mango Arms respectively).
  • Riders who don't have "Ultimate Form" (Kuuga, Agito, Ryuki, Faiz, Blade, Hibiki, Kabuto, Kiva, Den-O (Final Form Set 2: Liner Form), Decade Violent Emotion, W FangJoker, Accel, Birth, Meteor, Beast, Gaim, Baron, Gaim Kiwami Arms (will be changed as Ultimate Form for Kachidoki Arms in possible sequel), and Zangetsu Shin I) acquire power boost with the R2 button while the gauge is full, also slowing the movement of enemies around you. Tokugawa Yoshimune also use this system.
  • Despite that this game was based on movie scenarios, most of the stages were based on summer movies with the exception of Gaim since his summer film wasn't release yet when the game was out.
  • You can now choose "Strongest Form" you want to use in a stage, for a Rider with multiple "Strongest Form". They are:
    • Den-O: Climax Form and Liner Form
    • Fourze: Cosmic States and Rocket States
    • Wizard: All Dragon and Infinity Style
  • Now you can power-up your "Strongest Form" into "Ultimate Form" by pressing R2 when you're in "Strongest Form" while the gauge is full. Some of these, except for Decade, Fourze (in Final Form Set 2) and Wizard (in Final Form Set 1) has a different moves and terminologies as their strongest form. The transformation is as follows:
    • Den-O: Climax Form to Super Climax Form (Set 1)
    • Decade: Complete Form to Strongest Complete Form
    • W: CycloneJokerXtreme to CycloneJokerGoldXtreme
    • OOO: Putotyra Combo to Super Tatoba Combo
    • Fourze:
      • Cosmic States to Meteor Fusion States
      • Rocket States to Meteor Nadeshiko Fusion States
    • Wizard:
      • All Dragon to Special Rush
      • Infinity Style to Infinity Dragon Gold

KAMEN RIDER : BATTRIDE WAR

Kamen Rider: Battride War (仮面ライダーバトライド・ウォー Kamen Raidā Batoraido Wō) is an Eighting and Bandai Namco beat 'em up action-RPG and bike action fight crossover game, exclusive for the Playstation 3. It is the first installment of the Battride War series of Kamen Rider Series games.
It features all of the main 2000's era riders (Heisei with the current Neo-Heisei). The game uses a 3D environment and the Riders also can use their respective Rider Machines to combat enemies and save the civilians. The game was released on May 23 2013.
A sequel, Kamen Rider: Battride War II, was released on June 24, 2014.[1]


Gameplay


Wizard Finisher Attack
An example of the gameplay's screen.
The game features an unique 3D beat 'em up system much like Tecmo Koei's Dynasty Warriors series and its related Warriors games, including Capcom's Sengoku Basara. The player can play as most of the Heisei Riders and use their Rider Machines to easily defeat enemies and avoid obstacles. It is also possible to go on missions where the player character must save the civilians. After battling some foot soldiers, the player will usually fight a boss in each stage. There are two bars on the top-left corner of the screen: a blue bar serving as a health bar and a yellow bar serving as an energy bar. To the right side of the screen is a map display, and on the lower-left corner a belt display much like the Climax Heroes series, but an accelerometer takes its place when riding a bike. Some of the Riders can freely switch between forms at no energy costs. A Rider's ultimate form, when triggered, will activate a special attack before resuming normal play. Ultimate forms drain the energy bar, and the player character will revert to his base form when the bar is depleted.
There are 3 playable modes:
  • Chronicle Mode (クロニクルモード Kuronikuru Mōdo): Story mode.
  • Free Mission Mode (フリーミッションモード Furī Misshon Mōdo): Mode where the player can freely replay a mission with a given Rider.
  • Rider Road Mode (ライダーロードモード Raidā Rōdo Mōdo): Survival mode.
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Chronicle Mode

This is the game's story mode. The player must help the Riders regain their memories by reliving featured scenes from their respective season. Chronicle Mode is divided into chapters, which are further divided into sub-missions. The player can customize a Rider's abilities before playing through a mission. While playing, the player can also collect figures while dealing with enemies. Secondary Riders will sometimes assist the player during battles. The player must fight other main Riders in order to unlock them as they will be brought to Canaria, who proceeds to restore some of their memories after the battle.
At the end of each chapter, unless all objectives have been cleared, there is a boss battle. After each mission, the player character used will gain points that can be used to customize his abilities. As more missions and chapters are cleared, more playable characters are unlocked.
A new original character appears in this mode, Canaria (カナリア Kanaria) a golden bird-like spirit that will guide the player characters. A similar figure to Canaria but larger and black in color named Callas (カラス Karasu) serves as the main antagonist and rival, following the new user of the Eternal Memory and his mind-controlled Riders. Callas is the game's final boss, assuming the form of Kamen Rider Decade Violent Emotion.

Free Mission Mode

A replay mode in which any Rider can be used to replay previous missions. This mode is used to obtain figures that the player either missed or cannot obtain with the Riders selected during Chronicle Mode.

Rider Road Mode

The survival mode of the game. The player will be given 3 or more missions that need to accomplished, in which any Rider can be played. Rider Road is divided into any of the following parts:
  • Survival Road: The most common Road, in which there are no healing items and the player's health cannot be replenished.
  • Poison Road: The player's health gradually decreases.
  • Friendship Road: The player is partnered with a Secondary Rider.
  • Level 1 Road: The player's stats are reduced to those in Level 1.
  • Death Road: Enemies and bosses get a power boost.
  • Final Road: The most difficult road, a combination of the Survival and Death Roads.

Characters

Main Riders

  • Kamen Rider Wizard
    • Flame Style (default)
      • Flame Dragon (Attack)
    • Water Style
      • Water Dragon (Attack)
    • Hurricane Style
      • Hurricane Dragon (Attack)
    • Land Style
      • Land Dragon (Attack)
    • All Dragon (Finisher Form)
    • Infinity Style [DLC separate character]
  • Kamen Rider Fourze
    • Base States (default)
    • Elek States
    • Fire States
    • Magnet States
    • Cosmic States (Finisher Form)
  • Kamen Rider OOO
    • Tatoba Combo (default)
    • Limited Time Combos (via attacks only)
      • Gatakiriba Combo
      • Latorartar Combo
      • Sagohzo Combo
      • Tajadol Combo
      • Shauta Combo
    • Putotyra Combo (Finisher Form)
  • Kamen Rider Double
    • Joker Half Side
      • CycloneJoker (default)
      • HeatJoker
      • LunaJoker
    • Metal Half Side
      • HeatMetal
      • CycloneMetal
      • LunaMetal
    • Trigger Half Side
      • LunaTrigger
      • CycloneTrigger
      • HeatTrigger
    • CycloneJokerXtreme (Finisher Form)
    • FangJoker (separate character)
  • Kamen Rider Decade
    • Kamen Ride: Decade (default)
    • Pre-Decade's Heisei Kamen Ride Forms (max 3 cards uses)
      • Kamen Ride: Kuuga (Mighty Form)
      • Kamen Ride: Agito (Ground Form)
      • Kamen Ride: Ryuki
      • Kamen Ride: Faiz
      • Kamen Ride: Blade (Ace Form)
      • Kamen Ride: Hibiki
      • Kamen Ride: Kabuto (Rider Form)
      • Kamen Ride: Den-O (Sword Form)
      • Kamen Ride: Kiva (Kiva Form)
    • Final Kamen Ride: Decade Complete (Finisher Form)
  • Kamen Rider Kiva
    • DoGaBaKi Form (Rider Glide)
      • Kiva Form (default)
      • Garulu Form
      • Basshaa Form
      • Dogga Form
    • Emperor Form (Finisher Form)
  • Kamen Rider Den-O
    • Climax Form (Finisher Form) (limited time for below forms while fully damaged)
    • Liner Form
  • Kamen Rider Kabuto
    • Masked Form (default while in gameplay)
    • Rider Form (common default in other menu selections)
    • Hyper Form (Finisher Form)
  • Kamen Rider Hibiki
    • Oni Form (default)
    • Hibiki Kurenai (via attacks, limited time)
    • Armed Hibiki (Finisher Form)
  • Kamen Rider Blade
    • Ace Form (default)
    • Jack Form (limited time)
    • King Form (Finisher Form)
  • Kamen Rider Faiz
    • Base Form (default)
    • Axel Form (via attacks, limited time)
    • Blaster Form (Finisher Form)
  • Kamen Rider Ryuki
    • Base Form (default)
    • Ryuki Survive (Finisher Form)
  • Kamen Rider Agito
    • Trinity Form (Rider Glide)
      • Ground Form (default)
      • Storm Form
      • Flame Form
    • Burning Form (limited time)
    • Shining Form (Finisher Form)
  • Kamen Rider Kuuga
    • Mighty Form (default)
      • Rising Mighty (via string charge attack)
        • Amazing Mighty (Rising Mighty's finishing move Form)
    • Dragon Form
      • Rising Dragon (via string charge attack)
    • Pegasus Form
      • Rising Pegasus (via string charge attack)
    • Titan Form
      • Rising Titan (via string charge attack)
    • Ultimate Form (Finisher Form)

Secondary Riders

Though all the Secondary Riders appear in the game, only the Neo-Heisei Era Secondary Riders are playable. The others only act as a Support Character, when your Main Rider battles.

Movie Riders

These Riders start off as Support Characters, until they served as Callas' army after being mind-controlled as Canaria failed to escort them.

Dark Riders

Only Dark Kiva acts as a Support Character in the half-part of some chapters.

Common Enemies/Mooks

Bosses/Sub-Bosses Enemies

Navigators

Voice Actors

Here are the list of the voice actors for each characters in the game. Some of the actors reprised their respective roles from their respective TV Series.

Songs featured

Here are the list of the songs featured in the game. Some of them are locked to the Premium TV Sound Edition.

Theme Song

Game level

In the special edition for the game, it also features songs for each Riders from their respective series.
Kuuga's level
Agito's level
Ryuki's level
555's level
Blade's level
Hibiki's level
Kabuto's level
Den-O's level
Kiva's level
Decade's level
Double's level
OOO's level
Fourze's level
Wizard's level

Gallery

The Kamen Rider Battride War gallery can be viewed here.

Reception

Famitsu gave the game rating of 33/40.[2] The game also managed to debut at the second spot of the Japanese Game Ranking for the week of May 20th to 26th. Kamen Rider Battride War manages to sell 128,659 copies on its first week. [3]

Notes

  • This is the first Kamen Rider game released for the Playstation 3.
  • The first level is a recreation of Kamen Rider Decade's first episode, Rider War, down to the shots depicting the defeat of some Riotroopers.
  • This game is the first playable instance of a whole bunch of Rider forms:
    • First time in a game:
      • Wizard: All Dragon, Infinity Style
      • Beast (Rider Debut): Beast, Falco Mantle, Chameleo Mantle, Dolphi Mantle, Buffa Mantle, Beast Hyper.
      • Accel: Bike Form, Booster (Booster appeared as an attack only in Rider Generation 2).
    • First Time in Crossover Game:
      • Decade: First actual appearance of Complete Form's Final Attack Ride: Kuuga finisher, as it never appeared in the TV series.
      • Kiva: Garulu Form, Basshaa Form, Dogga Form
      • Den-O: Climax Form, Liner Form (Climax Form debuts as a fully playable character in Heroes VS, Liner was an attack since the first Climax Heroes game and makes a playable debut here).
      • Kabuto: Masked Form
      • Agito: Storm Form, Flame Form (Storm and Flame appeared in Rider Generation games as attacks only), Burning Form.
      • Kuuga: Rising forms, Amazing Mighty (all of the Rising forms debuted in Rider Generation 2, with Rising Mighty being fully playable, but Amazing Mighty was a special attack since the first Climax Heroes). 
  • Despite containing recreations of events in the TV series, there are a few differences setting them apart:
    • Kamen Rider Wizard: Phoenix wasn't thrown back by the Magical Portal when Wizard first transformed into his Flame Dragon form.
    • Kamen Rider Fourze: In the game, Fourze defeats the Sagittarius Zodiarts in his Base States, without any last fight scene between Meteor and Leo Zodiarts. While in the series, Fourze defeated the Sagittarius Zodiarts in his Nova form. Also his Rider Kick wasn't done in the space but instead at the Earth and there is a last fight scene between Meteor and Leo Zodiarts.
    • Kamen Rider OOO: In the game, OOO defeats the Kyoryu Greeed in the real world on his own, while in the show it was within a Medal Vessel created from Uva with the assistance of Ankh. Also, the user of the Birth Driver in the game is Date, while in the series it was Goto, as Date was Proto-Birth at the time.
    • Kamen Rider W: In the game, Double defeats the Weather Dopant with a Bicker Charge Break; while in the show it is Accel who defeats him with the mastery of his Trial form.
    • Kamen Rider Decade: Decade finishes Super Apollo Geist by using a regular Dimension Kick rather than using a Diend Card-powered Dimension Shoot as Decade Complete Form.
    • Kamen Rider Kiva: Instead of Dark Kiva using his Jacorder to hold the Bat Fangire in place so that Kiva Emperor could perform the Emperor Moon Break to deliver a fatal blow, the Bat Fangire orders the Rat Fangires to surround Kiva as he bursts out and performs an Emperor Moon Break unaided. The Rider Kick style is different as well, as this Emperor Moon Break was done in a Drill Kick manner instead of the traditional Flying Side Kick manner.
    • Kamen Rider Den-O: There is no aid from Past Man / elder Sakurai (as Zeronos Altair Form) when both Den-O and Zeronos battled the Albinoleo Imagin.
    • Kamen Rider Kabuto: In the game, the Cassis Worm changes from Dimidius directly to Clipeus without changing to Gladius. Also, Cassis Worm Clipeus is defeated by Gatack, KickHopper and PunchHopper in the series, rather than defeated by Hyper Kabuto as shown in game. However, Hyper Kabuto finishing off one of the Clipeus in the game is a reference to the defeat of Cassis Worm Gladius in the TV show, in which it also dies (along with lots of Salis Worms) when he was hit by a Maximum Hyper Cyclone, except unlike in TV without after Triple Rider Kick with Gatack and KickHopper before turning into a Hyper Form.
    • Kamen Rider Blade: Kenzaki did not fight Tachibana after he lost his power of Garren, then Kenzaki settles with Hajime in the first final battle was started with their primary Rider Form, later transformed in their upgrade form where Blade Jack Form is beaten by Wild Chalice in round 2, and then Blade turned into King Form and Chalice turned into Black Joker Undead in final round, however in the game Blade fights Garren first then Black Joker Undead (without transforming into Chalice) in round 1 without turning into an upgraded forms, later skip into round 3 after the Black Joker fled from round 1. At the final cutscene rather than untransformed into Kenzaki and him revealing a Chalice Rouser, Blade's green Undead blood leaked through his King Form arm glove with Joker watching him in horror.
    • Kamen Rider 555: When the Horse Orpnoch battles Faiz Blaster Form, his design was taken from the Paradise Lost movie. However, in the game, his design was the regular one. In TV show, they start up as a human form then become a Rider where Kiba is Kaixa after killing Kusaka in Round 1. On round 2, after their exceed charge clashed and revert them into human form, Inui and Kiba transformed into their Orphnoch Form as the last round 2 that Kiba transformed into a design from movie, continued with round 3 Inui revert into human form, transformed to Faiz and activate Blaster Form, and after defeating Kiba, he wants to kill him with his own Orphnoch sword but spared as Inui states that Kiba still had his humanity left to live as a human. The final scene against Arch Orphnoch is skipped after where Kiba regained his humanity.
    • Kamen Rider Ryuki: Though Ryuki's Mission title is similar to episode 40, the plot is very similar to episode 49. With that, instead of Knight holding Odin in place so that Ryuki can finish him with a Dragon Rider Kick, their position was reversed.
    • Kamen Rider Agito: Gills and Another Agito are also absent from the fight in-game.
    • Kamen Rider Kuuga: Rather than reverted to their human forms after breaking each others' Amadam, Kuuga and N-Daguva-Zeba deliver their final punch in their Ultimate Form and Perfect Form respectively.
  • There some odds or errors on gameplay or anything in the game:
    • Wizard able to change into All Dragon without the Drago Timer. Flame Dragon is also skipped.
    • Kiva Emperor Form's Emperor Moon Break is a drill-kick, rather than the usual drop-kick.
    • Cassiss Worm Clipeus had the appearance of Gladius Form instead.
    • Kuuga close card's color is always the color of Mighty Form. It should be changed depending on what form that you use lastly.
    • While playing as Fourze, Fourze is shown to be attacking with different Astroswitch combos. While that happens, on the bottom left corner, the Fourze Driver retains Rocket, Launcher, Drill, and Radar, with no change in switches when Fourze attacks.
  • Beast is the only playable Rider in the game not to have a Rider Machine as this is replaced with his Falco Mantle flying ability.
  • Den-O Super Climax Form model from Climax is a downgraded version in original Climax Form until the sequel.

14 Heisei Riders
The 14 Heisei Riders from Kuuga to Wizard standing together for the second time, now on TV.

  • Wizard standing alongside all of his Heisei Rider predecessors from Kuuga to Fourze is a sight that would later appear on-screen. The Heisei Riders appear in a special two-parter shown after Wizard's finale, consisting of the episodes The Ring of Kamen Rider and Neverending Story, which also serves to introduce Wizard's successor, the protagonist of Kamen Rider Gaim. The 13 previous Heisei Riders are summoned by Wizard via the Legend Rider Rings.
  • Most of all Neo-Heisei Era characters' voices (except Skull, Eternal (until the original actor, Mitsuru Matsuoka returned voicing the original Eternal in the game's sequel) and Double's right side (Philip)) are the only characters to be reprised by the original actors. While the only Heisei Era characters to be reprised by an original actors are:
    • Decade: Decade, Diend, Kiva-la, Super Apollo Geist
    • Kiva: Ixa, Dark Kiva, Kivat Bats, Tatsulot, and Reborn Bat Fangire
    • Den-O: Taros Imagins, New Den-O, Teddy, and Albinoleo Imagin
    • Kabuto: Gatack, and Cassis Worm
    • Blade: Blade, Garren, and Black Joker Undead
    • Ryuki: Ryuki and Odin
    • Agito: Agito and El of the Water
  • This game marks the final performance for Tsuyoshi Takeshita and Tomoyuki Dan who voiced Kabuto and Weather Dopant as they died in the year of the game's release.
  • Deneb's navigator file was found on disc. Ironically, his original voice actor Hochu Otsuka did not reprise his role as Deneb, instead just voicing Callas in this game only.
  • Coincidentally, all of the replacement voice actors to the characters in this game are affiliated with Aoni Production.
  • OOO's intro cut-scene doesn't show his knee pads as this error was never fixed in future installment.